PathSource
PathSource fPathSource;
PathSource::PathSource(Container<VectorPath>* paths)
PathSource::~PathSource()
PathSource::rewind(unsigned path_id)
PathSource::vertex(double* x, double* y)
PathSource::WantsOpenPaths() const
PathSource::ApproximationScale() const
PathSource::Update(bool leavePathsOpen, double approximationScale)
PathSource::SetGlobalScale(double scale)
class PathSource : public VertexSource {
PathSource(Container<VectorPath>* paths);
virtual ~PathSource();