PathMap
PathMap::Iterator iterator = fPathMap.GetIterator();
PathMap::Iterator iterator = fPathMap.GetIterator();
const PathMap::Entry& entry = iterator.Next();
PathMap::Iterator iterator = fPathMap.GetIterator();
const PathMap::Entry& entry = iterator.Next();
PathMap fPathMap;
PathMap addOnMap;
for (PathMap::const_iterator addOnIterator = addOnMap.begin();
for (PathMap::iterator iterator = fPathMap.begin();
PathMap::iterator found = fPathMap.find(addOnID);
PathMap fPathMap;