PathList
PathList fPaths;
char *PathList);
PathList fDevicePaths;
PathList fMonitoredPaths;
PathList::PathAt(int32 index) const
struct PathList::path_entry {
PathList::PathList()
PathList::~PathList()
PathList::HasPath(const char* path, int32* _index) const
PathList::AddPath(const char* path)
PathList::RemovePath(const char* path)
PathList::CountPaths() const
class PathList {
PathList();
~PathList();
for (PathList::ConstIterator it = fPaths.GetIterator(); it.HasNext();) {