PathCommand
friend class PathCommand;
: PathCommand(path),
class AddPointCommand : public PathCommand {
: PathCommand(path),
status_t ret = PathCommand::InitCheck();
class ChangePointCommand : public PathCommand {
: PathCommand(path),
class CleanUpPathCommand : public PathCommand {
: PathCommand(path),
status_t status = PathCommand::InitCheck();
class FlipPointsCommand : public PathCommand {
: PathCommand(path),
class InsertPointCommand : public PathCommand {
PathCommand::PathCommand(VectorPath* path)
PathCommand::~PathCommand()
PathCommand::InitCheck()
PathCommand::GetName(BString& name)
PathCommand::_Select(const int32* indices, int32 count,
class PathCommand : public Command {
PathCommand(VectorPath* path);
virtual ~PathCommand();
: PathCommand(path),
: PathCommand(path),
status_t status = PathCommand::InitCheck();
class RemovePointsCommand : public PathCommand {
: PathCommand(path)
class ReversePathCommand : public PathCommand {
PathCommand(path),
status_t ret = PathCommand::InitCheck();
class RotatePathIndicesCommand : public PathCommand {
: PathCommand(path),
status_t status = PathCommand::InitCheck();
class SplitPointsCommand : public PathCommand {