PROCESS_COMPLETE
fProcessState = PROCESS_COMPLETE;
case PROCESS_COMPLETE:
fProcessState = PROCESS_COMPLETE;
if (PredecessorAt(i)->Process()->ProcessState() != PROCESS_COMPLETE)
case PROCESS_COMPLETE:
if (process->ProcessState() == PROCESS_COMPLETE)
return _SpinUntilProcessState(PROCESS_RUNNING | PROCESS_COMPLETE,
if (ProcessState() == PROCESS_COMPLETE) {