OverlayBuffer
OverlayBuffer* overlayBuffer; // pointer to linked list of buffers; NULL = none
struct OverlayBuffer : overlay_buffer {
OverlayBuffer* nextBuffer; // pointer to next buffer in chain, NULL = none
struct OverlayBuffer : overlay_buffer {
OverlayBuffer* nextBuffer; // pointer to next buffer in chain, NULL = none
OverlayBuffer* overlayBuffer; // pointer to linked list of buffers; NULL = none
OverlayBuffer* nextOvBuff = ovBuff;
ovBuff = (OverlayBuffer*)malloc(sizeof(OverlayBuffer));
OverlayBuffer* ovBuff = si.overlayBuffer;
OverlayBuffer* prevOvBuff = NULL;
OverlayBuffer* ovBuff = si.overlayBuffer;
OverlayBuffer* prevOvBuff = NULL;
OverlayBuffer* nextOvBuff = ovBuff;
ovBuff = (OverlayBuffer*)malloc(sizeof(OverlayBuffer));
OverlayBuffer* ovBuff = si.overlayBuffer;
OverlayBuffer* prevOvBuff = NULL;
OverlayBuffer* ovBuff = si.overlayBuffer;
OverlayBuffer* prevOvBuff = NULL;
bitmap->fBytesPerRow = overlay->OverlayBuffer()->bytes_per_row;
buffer = (uint8*)overlay->OverlayBuffer()->buffer;
const overlay_buffer* OverlayBuffer() const;
overlay->OverlayBuffer(), &constraints);
fAccConfigureOverlay(overlay->OverlayToken(), overlay->OverlayBuffer(),
fAccConfigureOverlay(overlay->OverlayToken(), overlay->OverlayBuffer(),