Origin
BPoint Origin() const;
virtual const char* Origin() const noexcept;
if (Op == WalkState->Origin)
ACPI_PARSE_OBJECT *Origin,
WalkState->Origin = Origin;
WalkState->ParserState.StartOp = Origin;
ACPI_PARSE_OBJECT *Origin,
while (Arg && (Arg != Origin) && (Arg != Op))
if (Arg == Origin)
ACPI_PARSE_OBJECT *Origin);
ACPI_PARSE_OBJECT *Origin);
ACPI_PARSE_OBJECT *Origin,
ACPI_PARSE_OBJECT *Origin,
ACPI_PARSE_OBJECT *Origin,
ACPI_PARSE_OBJECT *Origin; /* Start of walk [Obsolete] */
UINT8 Origin;
BPoint origin = Origin();
ret = data->AddPoint("_origin", Origin());
debugMessage << "[" << Origin() << "] " << Message() << " (" << fErrorCode << ")";
debugMessage << "[" << Origin() << "] " << Message();
debugMessage << "[" << Origin() << "] " << Message();
return fDrawState->Origin();
BPoint Origin() const
WriteSetOrigin(canvas->CurrentState()->Origin());
BPoint origin = view->Origin();