Orientation
enum orientation Orientation() const;
JobData::Orientation orientation, const BPoint* scale,
Orientation GetOrientation() const;
void SetOrientation(Orientation orientation);
Orientation fOrientation;
inline JobData::Orientation
JobData::SetOrientation(Orientation orientation)
void AddOrientationItem(const char *name, JobData::Orientation orientation);
JobData::Orientation GetOrientation();
JobData::Orientation fOrientation;
JobData::Orientation orientation);
JobData::Orientation fOrientation;
virtual orientation Orientation() const;
orientation Orientation() const;
if (fLayout->Orientation() == B_HORIZONTAL)
orientation Orientation() const;
orientation Orientation() const;
orientation Orientation() const;
PCL6Writer::Orientation orientation = PCL6Writer::kPortrait;
PCL6Writer::BeginPage(Orientation orientation, MediaSize mediaSize,
PCL6Writer::BeginPage(Orientation orientation, MediaSize mediaSize,
void BeginPage(Orientation orientation, MediaSize mediaSize,
void BeginPage(Orientation orientation, MediaSize mediaSize,
volatile Orientation fOrientation;
bool Orientation() const { return fOrientation; };
const Quaternion& Orientation() const;
switch (scrollBar->Orientation()) {
if (fPadView->Orientation() == B_HORIZONTAL) {
(int32)fPadView->Orientation()) != B_OK)
message->AddInt32("orientation", (int32)fPadView->Orientation());
if (fButtonLayout->Orientation() == B_HORIZONTAL) {
if (fButtonLayout->Orientation() == B_HORIZONTAL)
return fButtonLayout->Orientation();
if (Orientation() == B_VERTICAL) {
enum orientation Orientation() const;
if (Orientation() == B_HORIZONTAL) {
float cursorPosition = Orientation() == B_HORIZONTAL ? where.x : where.y;
float cursorPosition = Orientation() == B_HORIZONTAL ? where.x : where.y;
rightFillColor, position, flags, Orientation());
if (Orientation() == B_HORIZONTAL) {
status = into->AddInt32("_orient", (int32)Orientation());
reply.AddInt32("result", (int32)Orientation());
barColor, flags, Orientation());
flags, Orientation());
if (layout->Orientation() == B_HORIZONTAL)
if (Orientation() == B_HORIZONTAL) {
if (bar->Orientation() == B_HORIZONTAL)
else if (bar->Orientation() == B_VERTICAL)
if (bar->Orientation() == B_HORIZONTAL)
else if (bar->Orientation() == B_VERTICAL)
if (Orientation() == B_HORIZONTAL) {
if (Orientation() == B_HORIZONTAL) {
if (Orientation() == B_HORIZONTAL) {
if (Orientation() == B_HORIZONTAL) {
if (Orientation() == B_HORIZONTAL) {
if (Orientation() == B_HORIZONTAL) {
if (fLayout->Orientation() == B_HORIZONTAL)
if (fLayout->Orientation() == B_HORIZONTAL)
orientation Orientation() const;
DrawSplitter(frame, updateRect, Orientation(),
if (Orientation() == B_VERTICAL)
return fSplitLayout->Orientation();
fLayout->PrepareItems(compoundLayouter->Orientation());
if (compoundLayouter->Orientation() == B_HORIZONTAL)
if (compoundLayouter->Orientation() == B_HORIZONTAL)
enum orientation orientation = compoundLayouter->Orientation();
return (compoundLayouter->Orientation() == B_HORIZONTAL
orientation Orientation();
if (Orientation() == B_HORIZONTAL) {
JobData::Orientation orientation, const BPoint* scale,
fOrientation = (Orientation)message->FindInt32(kJDOrientation);
JobData::Orientation
return (JobData::Orientation)orientation;
JobData::Orientation orientation = GetOrientation();
PageSetupView::AddOrientationItem(const char* name, JobData::Orientation orientation)
JobData::Orientation orientation, BRect printableRect)
fOrientation = (JobData::Orientation)value32;
JobData::Orientation orientation)
if (tab->Orientation() == fOrientation)
orientation_t Orientation() const;