Operation
switch (req.Operation()) {
inline uint32 Operation();
Operation(transaction,
class FSTransaction::RemoveOperation : public FSTransaction::Operation {
Operation(transaction,
class FSTransaction::MoveOperation : public FSTransaction::Operation {
Operation(transaction,
class Operation;
class FSTransaction::Operation {
Operation(FSTransaction* transaction, int32 operation)
~Operation()
class FSTransaction::CreateOperation : public FSTransaction::Operation {
((Operation*)operation)->finishedCondition.NotifyAll(
((Operation*)operation)->finishedCondition.NotifyAll(status);
Operation operation;
IOCache::_DoOperation(Operation& operation)
Operation operation;
struct Operation;
status_t _DoOperation(Operation& operation);