OpenWithPoseView
return new OpenWithPoseView;
OpenWithPoseView*
ASSERT(dynamic_cast<OpenWithPoseView*>(fPoseView) != NULL);
return static_cast<OpenWithPoseView*>(fPoseView);
OpenWithPoseView::OpenWithPoseView()
OpenWithPoseView::~OpenWithPoseView()
OpenWithPoseView::ContainerWindow() const
OpenWithPoseView::AdoptSystemColors()
OpenWithPoseView::HasSystemColors() const
OpenWithPoseView::CanHandleDragSelection(const Model*, const BMessage*, bool)
OpenWithPoseView::InitDirentIterator(const entry_ref*)
OpenWithPoseView::ReturnDirentIterator(EntryListBase* iterator)
OpenWithPoseView::WatchNewNodeMask()
OpenWithPoseView::OpenSelection(BPose* pose, int32*)
OpenWithPoseView::Pulse()
OpenWithPoseView::SetupDefaultColumnsIfNeeded()
OpenWithPoseView::AddPosesThreadValid(const entry_ref*) const
OpenWithPoseView::CreatePoses(Model** models, PoseInfo* poseInfoArray,
OpenWithPoseView::KeyDown(const char* bytes, int32 count)
OpenWithPoseView::SaveState(AttributeStreamNode* node)
OpenWithPoseView::RestoreState(AttributeStreamNode* node)
OpenWithPoseView::SaveState(BMessage &message) const
OpenWithPoseView::RestoreState(const BMessage &message)
OpenWithPoseView::SavePoseLocations(BRect*)
OpenWithPoseView::MoveSelectionToTrash(bool)
OpenWithPoseView::MoveSelectionTo(BPoint, BPoint, BContainerWindow*)
OpenWithPoseView::MoveSelectionInto(Model*, BContainerWindow*, bool, bool)
OpenWithPoseView::Represents(const node_ref*) const
OpenWithPoseView::Represents(const entry_ref*) const
OpenWithPoseView::HandleMessageDropped(BMessage* DEBUG_ONLY(message))
OpenWithPoseView::OpenWithRelation(const Model* model) const
OpenWithPoseView::OpenWithRelationDescription(const Model* model,
OpenWithPoseView* PoseView() const;
class OpenWithPoseView : public BPoseView {
OpenWithPoseView();
virtual ~OpenWithPoseView();
class OpenWithPoseView;
const OpenWithPoseView* view
= dynamic_cast<const OpenWithPoseView*>(fPoseView);
const OpenWithPoseView* launchWithView
= dynamic_cast<const OpenWithPoseView*>(view);