OffsetToSelf
BRect& OffsetToSelf(BPoint offset);
BRect& OffsetToSelf(float x, float y);
b = new BBitmap(VideoFrame().OffsetToSelf(0,0), 0, B_RGB32, w*4);
BWindow(controls->Bounds().OffsetToSelf(100, 100),
buttonRect.OffsetToSelf(Bounds().Width() - CSEP - buttonWidth,
rect.OffsetToSelf(B_ORIGIN);
fBitmapView = new BView(rect.OffsetToSelf(B_ORIGIN), "bitmapView",
fBitmapView = new SliderOffscreenView(rect.OffsetToSelf(B_ORIGIN), "bitmapView");
return rect.OffsetToSelf(leftTop);
return BRect(sBounds).OffsetToSelf(topLeft);
return BRect(sBounds).OffsetToSelf(topLeft);
IntRect& OffsetToSelf(const IntPoint& p);
IntRect& OffsetToSelf(int32 dx, int32 dy);
fView = new ClippingView(frame.OffsetToSelf(0, 0));
TruncateView *view = new TruncateView(frame.OffsetToSelf(0, 0));
fView = new DrawingDebuggerView(frame.OffsetToSelf(0, 0));
fView = new DrawingModeView(frame.OffsetToSelf(0, 0));