Occupied
return (Occupied(iRow - 1, iColumn - 1) ? 1 : 0)
+ (Occupied(iRow - 1, iColumn) ? 1 : 0)
+ (Occupied(iRow - 1, iColumn + 1) ? 1 : 0)
+ (Occupied(iRow, iColumn - 1) ? 1 : 0)
+ (Occupied(iRow, iColumn + 1) ? 1 : 0)
+ (Occupied(iRow + 1, iColumn - 1) ? 1 : 0)
+ (Occupied(iRow + 1, iColumn) ? 1 : 0)
+ (Occupied(iRow + 1, iColumn + 1) ? 1 : 0);
= ((iNum == 3) || (Occupied(iRow, iColumn)
bool Occupied(int32, int32);
if (m_pglgGrid->Occupied(iRow, iColumn)) {