ObjectView
TriangleObject::TriangleObject(ObjectView* ov)
GLObject::GLObject(ObjectView* ov)
GLObject(ObjectView* ov);
ObjectView* fObjView;
TriangleObject(ObjectView* ov);
ObjectView* objectView = reinterpret_cast<ObjectView*>(cookie);
ObjectView::ObjectView(BRect rect, const char *name, ulong resizingMode,
ObjectView::~ObjectView()
ObjectView::AttachedToWindow()
ObjectView::DetachedFromWindow()
ObjectView::Pulse()
ObjectView::MessageReceived(BMessage* msg)
ObjectView::ObjectAtPoint(const BPoint &point)
ObjectView::MouseDown(BPoint point)
ObjectView::MouseUp(BPoint point)
ObjectView::MouseMoved(BPoint point, uint32 transit, const BMessage *msg)
ObjectView::FrameResized(float width, float height)
ObjectView::RepositionView()
ObjectView::EnforceState()
ObjectView::SpinIt()
ObjectView::DrawFrame(bool noPause)
class ObjectView : public BGLView {
ObjectView(BRect rect, const char* name,
~ObjectView();
class ObjectView;
ObjectView* target, orientation posture);
ObjectView* fObjectView;
fObjectView = new(std::nothrow) ObjectView(bounds, "objectView",
ObjectView* fObjectView;
ObjectView::Draw(BRect updateRect)
ObjectView::MouseDown(BPoint where)
ObjectView::MouseUp(BPoint where)
ObjectView::MouseMoved(BPoint where, uint32 transit,
ObjectView::MessageReceived(BMessage* message)
ObjectView::SetState(State* state)
ObjectView::SetObjectType(int32 type)
ObjectView::AddObject(State* state)
ObjectView::RemoveObject(State* state)
ObjectView::CountObjects() const
ObjectView::MakeEmpty()
ObjectView::ObjectView(BRect frame, const char* name,
ObjectView::SetStateColor(rgb_color color)
ObjectView::SetStateDrawingMode(drawing_mode mode)
ObjectView::SetStateFill(bool fill)
ObjectView::SetStatePenSize(float penSize)
ObjectView::~ObjectView()
ObjectView::AttachedToWindow()
ObjectView::DetachedFromWindow()
class ObjectView : public BView {
ObjectView(BRect frame, const char* name,
virtual ~ObjectView();
fObjectView = new ObjectView(b, "object view", B_FOLLOW_ALL,
class ObjectView;
ObjectView* fObjectView;