Symbol: OUTPUT
src/add-ons/accelerants/nvidia/engine/nv_dac.c
21
output = DACR(OUTPUT);
src/add-ons/accelerants/nvidia/engine/nv_dac.c
30
DACW(OUTPUT, (output & 0x0000feee));
src/add-ons/accelerants/nvidia/engine/nv_dac.c
39
DACW(OUTPUT, (output & 0x0000ffee));
src/add-ons/accelerants/nvidia/engine/nv_dac.c
44
DACW(OUTPUT, (DACR(OUTPUT) | 0x00000001));
src/add-ons/accelerants/nvidia/engine/nv_dac.c
69
DACW(OUTPUT, output);
src/add-ons/accelerants/nvidia/engine/nv_dac2.c
36
output = DAC2R(OUTPUT);
src/add-ons/accelerants/nvidia/engine/nv_dac2.c
43
DAC2W(OUTPUT, (output & 0x0000feee));
src/add-ons/accelerants/nvidia/engine/nv_dac2.c
47
DAC2W(OUTPUT, (DAC2R(OUTPUT) | 0x00000001));
src/add-ons/accelerants/nvidia/engine/nv_dac2.c
75
DAC2W(OUTPUT, output);
src/add-ons/accelerants/nvidia/engine/nv_general.c
1662
DACW(OUTPUT, 0x00000101);
src/add-ons/accelerants/nvidia/engine/nv_general.c
1664
DAC2W(OUTPUT, 0x00000001);
src/add-ons/accelerants/nvidia/engine/nv_general.c
1671
DACW(OUTPUT, 0x00000001);
src/add-ons/accelerants/nvidia/engine/nv_general.c
1673
DAC2W(OUTPUT, 0x00000101);
src/add-ons/accelerants/skeleton/engine/dac.c
20
output = DACR(OUTPUT);
src/add-ons/accelerants/skeleton/engine/dac.c
27
DACW(OUTPUT, (output & 0x0000feee));
src/add-ons/accelerants/skeleton/engine/dac.c
31
DACW(OUTPUT, (DACR(OUTPUT) | 0x00000001));
src/add-ons/accelerants/skeleton/engine/dac.c
56
DACW(OUTPUT, output);
src/add-ons/accelerants/skeleton/engine/dac2.c
25
output = DAC2R(OUTPUT);
src/add-ons/accelerants/skeleton/engine/dac2.c
32
DAC2W(OUTPUT, (output & 0x0000feee));
src/add-ons/accelerants/skeleton/engine/dac2.c
36
DAC2W(OUTPUT, (DAC2R(OUTPUT) | 0x00000001));
src/add-ons/accelerants/skeleton/engine/dac2.c
64
DAC2W(OUTPUT, output);
src/add-ons/accelerants/skeleton/engine/general.c
359
DACW(OUTPUT, 0x00000101);
src/add-ons/accelerants/skeleton/engine/general.c
361
DAC2W(OUTPUT, 0x00000001);
src/add-ons/accelerants/skeleton/engine/general.c
368
DACW(OUTPUT, 0x00000001);
src/add-ons/accelerants/skeleton/engine/general.c
370
DAC2W(OUTPUT, 0x00000101);
src/add-ons/accelerants/via/engine/dac.c
22
output = DACR(OUTPUT);
src/add-ons/accelerants/via/engine/dac.c
29
DACW(OUTPUT, (output & 0x0000feee));
src/add-ons/accelerants/via/engine/dac.c
33
DACW(OUTPUT, (DACR(OUTPUT) | 0x00000001));
src/add-ons/accelerants/via/engine/dac.c
58
DACW(OUTPUT, output);
src/add-ons/accelerants/via/engine/dac2.c
25
output = DAC2R(OUTPUT);
src/add-ons/accelerants/via/engine/dac2.c
32
DAC2W(OUTPUT, (output & 0x0000feee));
src/add-ons/accelerants/via/engine/dac2.c
36
DAC2W(OUTPUT, (DAC2R(OUTPUT) | 0x00000001));
src/add-ons/accelerants/via/engine/dac2.c
64
DAC2W(OUTPUT, output);
src/add-ons/accelerants/via/engine/general.c
384
DACW(OUTPUT, 0x00000101);
src/add-ons/accelerants/via/engine/general.c
386
DAC2W(OUTPUT, 0x00000001);
src/add-ons/accelerants/via/engine/general.c
393
DACW(OUTPUT, 0x00000001);
src/add-ons/accelerants/via/engine/general.c
395
DAC2W(OUTPUT, 0x00000101);
src/kits/game/DirectWindow.cpp
118
OUTPUT("orientation: %s\n", string);
src/kits/game/DirectWindow.cpp
132
OUTPUT("bits: %p\n", info.bits);
src/kits/game/DirectWindow.cpp
133
OUTPUT("bytes_per_row: %ld\n", info.bytes_per_row);
src/kits/game/DirectWindow.cpp
134
OUTPUT("bits_per_pixel: %lu\n", info.bits_per_pixel);
src/kits/game/DirectWindow.cpp
135
OUTPUT("pixel_format: %d\n", info.pixel_format);
src/kits/game/DirectWindow.cpp
158
OUTPUT("\n");
src/kits/game/DirectWindow.cpp
66
OUTPUT("direct_buffer_state: %s\n", string);
src/kits/game/DirectWindow.cpp
82
OUTPUT("direct_driver_state: %s\n", string);
src/kits/game/DirectWindow.cpp
98
OUTPUT("layout: %s\n", string);