OBJECT_ID_MASK
uint32 encoderID = (encoderObject & OBJECT_ID_MASK) >> OBJECT_ID_SHIFT;
& OBJECT_ID_MASK) >> OBJECT_ID_SHIFT;
= (encoderObjectRaw & OBJECT_ID_MASK)
= (gConnector[connectorIndex]->objectID & OBJECT_ID_MASK)
= (gConnector[connectorIndex]->objectID & OBJECT_ID_MASK)