NudgePointsCommand
fNudgeCommand = new NudgePointsCommand(fPath, indices, points, count);
NudgePointsCommand* fNudgeCommand;
class NudgePointsCommand;
NudgePointsCommand::NudgePointsCommand(VectorPath* path,
NudgePointsCommand::~NudgePointsCommand()
NudgePointsCommand::InitCheck()
NudgePointsCommand::_SetTransformation(BPoint pivot,
class NudgePointsCommand : public TransformCommand {
NudgePointsCommand(VectorPath* path,
virtual ~NudgePointsCommand();