NodeMap
UINT64 NodeMap;
for (NodeMap::Iterator it = fNodes->GetIterator(); it.HasNext();)
fNodes = new(std::nothrow) NodeMap;
for (NodeMap::Iterator it = fNodes->GetIterator(); it.HasNext();) {
struct NodeMap;
NodeMap* fNodes; // local ID -> ShareNode
struct NodeMap;
for (NodeMap::Iterator it = fNodes->GetIterator(); it.HasNext();) {
fNodes = new(std::nothrow) NodeMap;
NodeMap::Iterator it = fNodes->GetIterator();
struct NodeMap;
NodeMap* fNodes;
AutoLocker<NodeMap> _(fNodes);
AutoLocker<NodeMap> locker(fNodes);
fNodes = new(std::nothrow) NodeMap;
AutoLocker<NodeMap> _(fNodes);
class NodeMap;
NodeMap* fNodes;
NodeMap::iterator iterator = fMap.begin();
NodeMap::iterator found = fMap.find(node.node);
NodeMap fMap;
NodeMap fNodes;
NodeMap::iterator found = fNodeMap.find(node);
for (NodeMap::iterator iterator = fNodeMap.begin();
NodeMap::iterator remove = iterator++;
for (NodeMap::iterator iterator = fNodeMap.begin();
NodeMap::iterator found = fNodeMap.find(id);
NodeMap::iterator found = fNodeMap.find(node.node_id);
NodeMap::iterator found = fNodeMap.find(id);
NodeMap::iterator found = fNodeMap.find(id);
NodeMap::iterator found = fNodeMap.find(id);
NodeMap::iterator found = fNodeMap.find(id);
NodeMap::iterator found = fNodeMap.find(id);
NodeMap::iterator found = fNodeMap.find(node.node);
NodeMap::iterator found = fNodeMap.find(node.node);
NodeMap::iterator iterator = fNodeMap.begin();
NodeMap::iterator found = fNodeMap.find(node.node);
NodeMap::iterator found = fNodeMap.find(node.node);
NodeMap::iterator iterator = fNodeMap.begin();
NodeMap::iterator iterator = fNodeMap.begin();
NodeMap::iterator iterator = fNodeMap.begin();
NodeMap fNodeMap;