NodeList
NodeList* devicesList);
const char* targetName, NodeList* devicesList);
static Partition *Lookup(partition_id id, NodeList *list = NULL);
NodeList fChildren;
extern status_t platform_add_boot_device(struct stage2_args *args, NodeList *devicesList);
extern status_t platform_add_block_devices(struct stage2_args *args, NodeList *devicesList);
NodeList *partitions, NodeList *bootPartitions);
typedef NodeList::Iterator NodeIterator;
NodeList fChildList;
NodeList* fChildren;
fChildren = new(std::nothrow) NodeList(10);
NodeList fNodes;
SettingsView::_PopulateMenu(BMenu* menu, NodeList& nodes,
SettingsView::AddInputNodes(NodeList& list)
SettingsView::AddOutputNodes(NodeList& list)
void AddInputNodes(NodeList& nodes);
void AddOutputNodes(NodeList& nodes);
void _PopulateMenu(BMenu* menu, NodeList& nodes,
MediaWindow::_FindNodes(media_type type, uint64 kind, NodeList& into)
MediaWindow::_AddNodeItems(NodeList& list, MediaListItem::media_type type)
NodeList fAudioInputs;
NodeList fAudioOutputs;
NodeList fVideoInputs;
NodeList fVideoOutputs;
NodeList& into);
void _AddNodeItems(NodeList &from,
for (NodeList::Iterator it = fEntries.GetIterator();
NodeList fEntries;
Partition::Lookup(partition_id id, NodeList *list)
extern NodeList gPartitions;
NodeList bootPartitions;
NodeList gBootDevices;
NodeList gPartitions;
platform_add_boot_device(struct stage2_args *args, NodeList *devicesList)
NodeList *list, NodeList *partitions)
platform_add_block_devices(stage2_args *args, NodeList *devicesList)
platform_add_boot_device(struct stage2_args *args, NodeList *devicesList)
NodeList *list, NodeList *partitionList)
platform_add_block_devices(stage2_args *args, NodeList *devicesList)
find_unique_check_sums(NodeList *devices)
add_block_devices(NodeList *devicesList, bool identifierMissing)
find_unique_check_sums(NodeList *devices)
add_block_devices(NodeList *devicesList, bool identifierMissing)
platform_add_boot_device(struct stage2_args *args, NodeList *devicesList)
NodeList *list, NodeList *bootList)
platform_add_block_devices(stage2_args *args, NodeList *devicesList)
platform_add_boot_device(struct stage2_args *args, NodeList *devicesList)
platform_add_block_devices(struct stage2_args *args, NodeList *devicesList)
NodeList *partitions, NodeList *bootPartitions)
platform_add_boot_device(struct stage2_args *args, NodeList *devicesList)
NodeList *list, NodeList *partitionList)
platform_add_block_devices(stage2_args *args, NodeList *devicesList)
NodeList *list, NodeList *partitionList)
platform_add_block_devices(stage2_args *args, NodeList *devicesList)
platform_add_boot_device(struct stage2_args *args, NodeList *devicesList)
NodeList *list, NodeList *partitionList)
platform_add_block_devices(stage2_args *args, NodeList *devicesList)
platform_add_boot_device(struct stage2_args *args, NodeList *devicesList)
platform_add_boot_device(struct stage2_args* args, NodeList* devicesList)
platform_add_block_devices(struct stage2_args* args, NodeList* devicesList)
NodeList *list, NodeList *partitionList)
platform_add_boot_device(struct stage2_args *args, NodeList *devicesList)
NodeList *list, NodeList *partitionList)
platform_add_block_devices(stage2_args *args, NodeList *devicesList)
const NodeList& Children() const { return fChildren; }
NodeList::Iterator iterator = fChildren.GetIterator();
NodeList fChildren;
NodeList::Iterator iterator = fChildren.GetIterator();
NodeList::Iterator iterator = fChildren.GetIterator();
NodeList::Iterator iterator = fChildren.GetIterator();
NodeList::Iterator iterator = fChildren.GetIterator();
NodeList::Iterator iterator = fChildren.GetIterator();
NodeList::Iterator iterator = fChildren.GetIterator();
NodeList::Iterator iterator = fChildren.GetIterator();
NodeList::ConstIterator iterator = Children().GetIterator();
NodeList::ConstIterator iterator = Children().GetIterator();
NodeList::ConstIterator iterator = Children().GetIterator();
NodeList::ConstIterator iterator = Children().GetIterator();
NodeList::ConstIterator iterator = node->Children().GetIterator();
NodeList::ConstIterator iterator
NodeList::ConstIterator iterator = parent->Children().GetIterator();
NodeList::ConstIterator iterator = parent->Children().GetIterator();
platform_add_boot_device(struct stage2_args *args, NodeList *devicesList)
NodeList *list, NodeList *partitionList)
platform_add_block_devices(struct stage2_args *args, NodeList *list)
add_device(const char *path, NodeList *list)
recursive_add_device(const char *path, NodeList *list)
NodeList::Iterator nodeIterator = fChildren.GetIterator();
const NodeList& Children() const { return fChildren; }
NodeList::Iterator iterator = fChildren.GetIterator();
NodeList::Iterator iterator = fChildren.GetIterator();
NodeList::Iterator iterator = fChildren.GetIterator();
NodeList::Iterator iterator = fChildren.GetIterator();
NodeList::Iterator iterator = fChildren.GetIterator();
NodeList::ConstIterator iterator = Children().GetIterator();
NodeList fChildren;
NodeList::ConstIterator iterator = Children().GetIterator();
NodeList::ConstIterator iterator = Children().GetIterator();
NodeList::ConstIterator iterator = Children().GetIterator();
NodeList::ConstIterator nodeIterator = node->Children().GetIterator();
NodeList::ConstIterator iterator = parent->Children().GetIterator();