NodeInput
NodeInput *channel = _FindInput(buffer->Header()->destination);
OpenSoundNode::_PlayThread(NodeInput* input)
OpenSoundNode::_StartPlayThread(NodeInput* input)
OpenSoundNode::_StopPlayThread(NodeInput* input)
OpenSoundNode::NodeInput*
NodeInput* channel = (NodeInput*)fInputs.ItemAtFast(i);
OpenSoundNode::NodeInput*
NodeInput* channel = (NodeInput*)fInputs.ItemAtFast(i);
NodeInput* channel = static_cast<NodeInput*>(data);
delete (NodeInput*)fInputs.ItemAtFast(i);
NodeInput* input = new (nothrow) NodeInput(mediaInput, i, fmt,
NodeInput* channel = _FindInput(dest);
NodeInput(const media_input& input, int engineIndex, int ossFormatFlags,
NodeInput* channel = (NodeInput*)fInputs.ItemAt(*cookie);
NodeInput* channel = _FindInput(for_whom);
NodeInput* channel = _FindInput(for_whom);
NodeInput* channel = _FindInput(where);
NodeInput* channel = _FindInput(where);
NodeInput* channel = _FindInput(consumer);
int32 _PlayThread(NodeInput* input);
status_t _StartPlayThread(NodeInput* input);
status_t _StopPlayThread(NodeInput* input);
NodeInput* _FindInput(
NodeInput* _FindInput(int32 destinationId);
class NodeInput;
friend class NodeInput;