NodeDirectory
NodeDirectory* nodeDir = new(std::nothrow) NodeDirectory(inode);
NodeDirectory::FillBuffer(int type, char* blockBuffer, int howManyBlocksFurthur)
NodeDirectory::NodeDirectory(Inode* inode)
NodeDirectory::GetOffsetFromAddress(uint32 address)
NodeDirectory::FindHashInNode(uint32 hashVal, uint32* rightMapOffset)
NodeDirectory::EntrySize(int len) const
NodeDirectory::SearchAndFillDataMap(uint64 blockNo)
NodeDirectory::Rewind()
NodeDirectory::GetNext(char* name, size_t* length, xfs_ino_t* ino)
NodeDirectory::~NodeDirectory()
NodeDirectory::Lookup(const char* name, size_t length, xfs_ino_t* ino)
NodeDirectory::FirstLeafMapIndex()
NodeDirectory::Init()
NodeDirectory::IsNodeType()
NodeDirectory::FillMapEntry(int num, ExtentMapEntry* fMap)
~NodeDirectory();
class NodeDirectory : public DirectoryIterator {
NodeDirectory(Inode* inode);