NodeChanged
virtual void NodeChanged(Node* node, uint32 statFields,
virtual void NodeChanged(Node* node, uint32 statFields,
virtual void NodeChanged(Node* node, uint32 statFields,
virtual void NodeChanged(Node* node, uint32 statFields,
virtual void NodeChanged(Node* node, uint32 statFields,
virtual void NodeChanged(Node* node, uint32 statFields,
virtual void NodeChanged(Node* node, uint32 statFields,
virtual void NodeChanged(Node* node, uint32 statFields,
listener->NodeChanged(node, statFields, oldAttributes);