NextBand
virtual bool NextBand(BBitmap* bitmap, BPoint* offset);
virtual bool NextBand(BBitmap *bitmap, BPoint *offset);
virtual bool NextBand(BBitmap* bitmap, BPoint* offset);
bool NextBand(BBitmap* bitmap, BPoint* offset);
bool NextBand(BBitmap* bitmap, BPoint* offset);
virtual bool NextBand(BBitmap* bitmap, BPoint* offset);
virtual bool NextBand(BBitmap* bitmap, BPoint* offset);
virtual bool NextBand(BBitmap* bitmap, BPoint* offset);
return NextBand(band, offset);
bool success = NextBand(fRotatedBitmap, &rotatedOffset);