NetFSServer
NetFSServer::_GetSettingsDirPath(BPath* path, bool create)
NetFSServer::_GetSettingsFilePath(BPath* path, bool createDir)
NetFSServer::_InitServerInfoConnectionListener()
NetFSServer::_ExitServerInfoConnectionListener()
NetFSServer::_ConnectionListenerEntry(void* data)
return ((NetFSServer*)data)->_ConnectionListener();
NetFSServer::_ConnectionListener()
NetFSServer::_ConnectionDeleterEntry(void* data)
return ((NetFSServer*)data)->_ConnectionDeleter();
NetFSServer::_ConnectionDeleter()
NetFSServer::_BroadcasterEntry(void* data)
return ((NetFSServer*)data)->_Broadcaster();
NetFSServer::_Broadcaster()
NetFSServer* fServer;
NetFSServer::_ServerInfoConnectionListenerEntry(void* data)
return ((NetFSServer*)data)->_ServerInfoConnectionListener();
NetFSServer::_ServerInfoConnectionListener()
class NetFSServer::ServerInfoSender : public Task {
NetFSServer::_GetServerInfo(ServerInfo& serverInfo)
NetFSServer::_ServerInfoUpdated()
NetFSServer::_SendReply(BMessage* message, BMessage* reply, status_t error)
NetFSServer::_SendReply(BMessage* message, status_t error)
NetFSServer server(broadcast);
NetFSServer::NetFSServer(bool useBroadcasting)
NetFSServer::~NetFSServer()
NetFSServer::Init()
NetFSServer::Run()
NetFSServer::MessageReceived(BMessage* message)
class NetFSServer::ConnectionInitializer {
ConnectionInitializer(NetFSServer* server,
NetFSServer::GetVolumeManager() const
NetFSServer::GetSecurityContext() const
NetFSServer::_AddClientConnection(ClientConnection* clientConnection)
NetFSServer::ClientConnectionClosed(ClientConnection* connection, bool broken)
NetFSServer::_LoadSecurityContext(SecurityContext** _securityContext)
NetFSServer::_InitSettings()
NetFSServer::_LoadSettings()
NetFSServer::_SaveSettings()
class NetFSServer : public BApplication, private ClientConnectionListener {
NetFSServer(bool useBroadcasting);
~NetFSServer();