NameBuffer
char *NameBuffer;
NameBuffer = AcpiNsGetNormalizedPathname (Node, FALSE);
return_PTR (NameBuffer);
char *NameBuffer;
NameBuffer = ACPI_ALLOCATE_ZEROED (Size);
if (!NameBuffer)
(void) AcpiNsBuildNormalizedPath (Node, NameBuffer, (UINT32) Size, NoTrailing);
ACPI_GET_FUNCTION_NAME, NameBuffer));
return_PTR (NameBuffer);
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetDecoratedName(NameBuffer& buffer,
virtual bool GetDecoratedName(NameBuffer& buffer,
virtual bool AddDecoration(NameBuffer& buffer,
virtual bool AddDecoration(NameBuffer& buffer,
virtual bool AddDecoration(NameBuffer& buffer,
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetObjectName(NameBuffer& buffer,
bool _AppendCloneName(NameBuffer& buffer) const
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetName(NameBuffer& buffer) const
virtual bool AddDecoration(NameBuffer& buffer,
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetDecoratedName(NameBuffer& buffer,
NameBuffer nameBuffer(buffer, size);
NameBuffer nameBuffer(buffer, size);
NameBuffer(char* buffer, size_t size)
virtual bool GetName(NameBuffer& buffer) const = 0;
virtual bool GetDecoratedName(NameBuffer& buffer,
virtual bool AddDecoration(NameBuffer& buffer,
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetDecoratedName(NameBuffer& buffer,
virtual bool AddDecoration(NameBuffer& buffer,
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetObjectName(NameBuffer& buffer,
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetName(NameBuffer& buffer) const
virtual bool GetName(NameBuffer& buffer) const