NameAt
info.entryBlock.NameAt(info.index, oldNameLength);
nameToUpdate = info.entryBlock.NameAt(0,
nameToUpdate = info.entryBlock.NameAt(0,
nextNameToInsert = newEntryBlock.NameAt(0,
nameToUpdate = info.entryBlock.NameAt(0,
nameToUpdate = info.entryBlock.NameAt(0,
nextNameToInsert = newEntryBlock.NameAt(0, nextNameToInsertLength);
const char* name = newInfo.entryBlock.NameAt(0, nameLength);
const char* name = entryBlock.NameAt(0, nameLength);
const char* name = entryBlock.NameAt(i, nameLength);
const char* NameAt(int32 index, size_t& _nameLength) const;
name = info.entryBlock.NameAt(info.index, nameLength);
name = info.entryBlock.NameAt(0, nameLength);