Symbol: NWindowScreen
src/tests/kits/game/ParticlesII/particlesII.cpp
116
NWindowScreen::NWindowScreen(status_t *ret)
src/tests/kits/game/ParticlesII/particlesII.cpp
153
NWindowScreen::ScreenConnected(bool connected)
src/tests/kits/game/ParticlesII/particlesII.cpp
275
NWindowScreen::Entry(void* p)
src/tests/kits/game/ParticlesII/particlesII.cpp
277
return ((NWindowScreen*)p)->MyCode();
src/tests/kits/game/ParticlesII/particlesII.cpp
282
NWindowScreen::MyCode()
src/tests/kits/game/ParticlesII/particlesII.cpp
32
NWindowScreen(status_t*);
src/tests/kits/game/ParticlesII/particlesII.cpp
433
NWindowScreen::draw_line(int x1, int y1, int x2, int y2, int color)
src/tests/kits/game/ParticlesII/particlesII.cpp
482
NWindowScreen::draw_rect(int x, int y, int w, int h, int color)
src/tests/kits/game/ParticlesII/particlesII.cpp
492
NWindowScreen::fill_rect(int x, int y, int w, int h, int color)
src/tests/kits/game/ParticlesII/particlesII.cpp
503
NWindowScreen::draw_ellipse(int cx, int cy, int wide, int deep, int color)
src/tests/kits/game/ParticlesII/particlesII.cpp
556
NWindowScreen::fill_ellipse(int cx, int cy, int wide, int deep, int color)
src/tests/kits/game/ParticlesII/particlesII.cpp
609
NWindowScreen::ellipse_points(int x, int y, int x_offset, int y_offset, int color)
src/tests/kits/game/ParticlesII/particlesII.cpp
637
NWindowScreen::ellipse_fill_points(int x, int y, int x_offset, int y_offset, int color)
src/tests/kits/game/ParticlesII/particlesII.cpp
95
NWindowScreen *ws = new NWindowScreen(&ret);
src/tests/kits/game/page_flipper/page_flip.cpp
119
NWindowScreen::ScreenConnected(bool connected)
src/tests/kits/game/page_flipper/page_flip.cpp
202
NWindowScreen::Entry(void* castToThis)
src/tests/kits/game/page_flipper/page_flip.cpp
204
return ((NWindowScreen *)castToThis)->DrawingCode();
src/tests/kits/game/page_flipper/page_flip.cpp
209
NWindowScreen::DrawingCode()
src/tests/kits/game/page_flipper/page_flip.cpp
26
NWindowScreen(status_t*);
src/tests/kits/game/page_flipper/page_flip.cpp
65
NWindowScreen* windowScreen = new NWindowScreen(&ret);
src/tests/kits/game/page_flipper/page_flip.cpp
80
NWindowScreen::NWindowScreen(status_t* ret)