NUMSMOKEPARTICLES
for (int32 i = 0; i < NUMSMOKEPARTICLES / 4; ++i) {
if (s->nextParticle >= NUMSMOKEPARTICLES / 4) {
for(int i = 0; i < NUMSMOKEPARTICLES / 4; i++) {
for (int i = 0; i < NUMSMOKEPARTICLES / 4; i++) {
SmokeParticleV p[NUMSMOKEPARTICLES/4];
floatToVector seraphimVertices[NUMSMOKEPARTICLES*2+1];
floatToVector seraphimColors[NUMSMOKEPARTICLES*4+1];
float seraphimTextures[NUMSMOKEPARTICLES*2*4];