NSVG_PAINT_NONE
if (shape->fill.type != NSVG_PAINT_NONE)
if (shape->stroke.type != NSVG_PAINT_NONE)
shape->stroke.type = NSVG_PAINT_NONE;
shape->fill.type = NSVG_PAINT_NONE;
shape->fill.type = NSVG_PAINT_NONE;
shape->stroke.type = NSVG_PAINT_NONE;