NFS4Server
NFS4Server* old = reinterpret_cast<NFS4Server*>(server->PrivateData());
NFS4Server* server
= reinterpret_cast<NFS4Server*>(fServer->PrivateData());
inline NFS4Server*
return reinterpret_cast<NFS4Server*>(fServer->PrivateData());
inline NFS4Server* NFSServer();
NFS4Server::ClientId(uint64 prevId, bool forceNew)
NFS4Server::FileSystemMigrated()
NFS4Server::_GetLeaseTime()
NFS4Server::_StartRenewing()
NFS4Server::NFS4Server(RPC::Server* serv)
fThread = spawn_kernel_thread(&NFS4Server::_RenewalThreadStart,
NFS4Server::_Renewal()
NFS4Server::_RenewalThreadStart(void* ptr)
NFS4Server* server = reinterpret_cast<NFS4Server*>(ptr);
NFS4Server::ProcessCallback(RPC::CallbackRequest* request,
NFS4Server::CallbackRecall(RequestInterpreter* request, ReplyBuilder* reply)
NFS4Server::CallbackGetAttr(RequestInterpreter* request, ReplyBuilder* reply)
NFS4Server::~NFS4Server()
NFS4Server::RecallAll()
NFS4Server::ServerRebooted(uint64 clientId)
NFS4Server::AddFileSystem(FileSystem* fs)
NFS4Server::RemoveFileSystem(FileSystem* fs)
class NFS4Server : public RPC::ProgramData {
NFS4Server(RPC::Server* serv);
virtual ~NFS4Server();
NFS4Server::IncUsage()
NFS4Server::DecUsage()
NFS4Server::LeaseTime()
return new NFS4Server(serv);