Multiply
inline const BAffineTransform& Multiply(const BAffineTransform& other);
return Multiply(t);
return *this = t.Multiply(*this);
return Multiply(other);
return BAffineTransform(*this).Multiply(other);
shape->Multiply(transform);
gradient.Multiply(*shape);
shape->Style()->Gradient()->Multiply(transform);
t.Multiply(fParentTransform);
t.Multiply(*fShape);
fGradient->Multiply(*this);
fGradient->Multiply(transform);
fObjects[i]->Multiply(transform);
fShapes[i]->Multiply(*this);
Transformable& Multiply(const Transformable& other);
Transformable& Multiply(const Transformable& other);