MoveItem
bool MoveItem(int32 from, int32 to);
bool MoveItem(int32 indexFrom, int32 indexTo);
bool MoveItem(int32 from, int32 to);
bool MoveItem(int32 from, int32 to);
bool MoveItem(int32 from, int32 to);
return _PointerList_::MoveItem(from, to);
bool MoveItem(int32 oldIndex, int32 newIndex);
bool MoveItem(int32 oldIndex, int32 newIndex);
MoveItem(&ref, todirectory);
void MoveItem(entry_ref*, ino_t toDirectory);
if (!fList.MoveItem(from, to))
bool moved = fItems.MoveItem(indexFrom, indexTo);
sCacheMap.MoveItem(i, sCacheMap.CountItems());
return fStrings.MoveItem(fromIndex, toIndex);
result = MoveItem(&sourceEntry, &destDir, loc, moveMode, NULL, undo, &loopControl);
status_t MoveItem(BEntry* entry, BDirectory* destDir, BPoint* loc,
MoveItem(entry, &trashDir, loc, kMoveSelectionTo, name, undo, &loopControl);
MoveItem(source,to);
return fWindowLayerOrder.MoveItem(index,
return fWindowList.MoveItem(from, to);
if (fTabList.MoveItem(from, to) == false) {
return fWindowList.MoveItem(oldIndex, index);