MoveCommand
MoveCommand<Type>::Perform()
MoveCommand<Type>::Undo()
MoveCommand<Type>::GetName(BString& name)
class MoveCommand : public Command {
MoveCommand(
virtual ~MoveCommand();
MoveCommand<Type>::MoveCommand(Container<Type>* container,
MoveCommand<Type>::~MoveCommand()
MoveCommand<Type>::InitCheck()
: MoveCommand<VectorPath>(container, paths, count, toIndex)
class MovePathsCommand : public MoveCommand<VectorPath> {
: MoveCommand<Shape>(container, shapes, count, toIndex)
class MoveShapesCommand : public MoveCommand<Shape> {
: MoveCommand<Transformer>(container, transformers, count, toIndex)
class MoveTransformersCommand : public MoveCommand<Transformer> {
: MoveCommand<Style>(container, styles, count, toIndex)
class MoveStylesCommand : public MoveCommand<Style> {