MinValue
float MinValue();
double MinValue() const { return fMinValue; }
int32 MinValue() const { return fMinValue; }
setConstraints(fParam->MinValue(), fParam->MaxValue());
printf(" min value: %f\n", fParam->MinValue());
fMin = fMixerParameter->MinValue();
if (muted == 0 || volume <= gain->MinValue())
if (volume <= gain->MinValue())
else if (volume < gain->MinValue())
volume = gain->MinValue();
printf("Current volume: %g (min = %g, max = %g)\n", volume, gain->MinValue(), gain->MaxValue());
minLabel.SetToFormat("%g %s", continuous.MinValue(), continuous.Unit());
minLabel.SetToFormat("%g", continuous.MinValue());
slider->SetLimitsFor(i, int32(continuous.MinValue() * 1000),
parameter->Name(), int32(continuous.MinValue() * 1000),
float minDB = fVolumeSlider->MinValue();
*_minDB = fVolumeSlider->MinValue();