MessageQueue
BMessageQueue* MessageQueue() const;
if (Looper()->MessageQueue()->FindMessage(kMsgSliderUpdate, 0)
if (Looper()->MessageQueue()->FindMessage(kMsgPositionUpdate, 0) != NULL)
if (IsLocked () || !MessageQueue()->IsEmpty ())
BMessageQueue* queue = Window()->MessageQueue();
BMessageQueue* queue = window->MessageQueue();
= MessageQueue()->FindMessage(B_WINDOW_RESIZED, 0))) {
MessageQueue()->RemoveMessage(pendingMessage);
BMessage* pendingMessage = MessageQueue()->FindMessage(
MessageQueue()->RemoveMessage(pendingMessage);
if (((const BMessageQueue*)MessageQueue())->IsLocked())
BMessageQueue* queue = MessageQueue();
MessageQueue()->RemoveMessage(message);
return MessageQueue()->IsEmpty();
MessageQueue fMessage;
MessageQueue::Iterator iterator = fMessage.GetIterator();
MessageQueue::Iterator iterator = fMessage.GetIterator();
CPPUNIT_ASSERT(Looper.MessageQueue()->IsEmpty());
if (!MessageQueue()->FindMessage(B_MOUSE_MOVED, 0)) {