MeshInstance
MeshInstance::MeshInstance(Mesh* mesh, Texture* texture,
MeshInstance::~MeshInstance()
MeshInstance::Update(float dt)
MeshInstance::Render()
class MeshInstance {
MeshInstance(Mesh* mesh, Texture* texture,
~MeshInstance();
MeshInstance* instance = new MeshInstance(mesh, texture,
instance = new MeshInstance(mesh, texture,
instance = new MeshInstance(mesh, texture,
instance = new MeshInstance(mesh, texture,
instance = new MeshInstance(mesh, texture,
class MeshInstance;
typedef std::vector<MeshInstance*> MeshInstanceList;