MenuWindow
MenuWindow* pWin = new MenuWindow(STR_APP_NAME);
MenuWindow* pWin = dynamic_cast<MenuWindow*>(Window());
MenuWindow* pWin = dynamic_cast<MenuWindow*>(Window());
void MenuWindow::MenusBeginning(void)
void MenuWindow::MessageReceived(BMessage* message)
bool MenuWindow::QuitRequested(void)
void MenuWindow::UpdateStatus(const char* str1, const char* str2)
void MenuWindow::AddMenu(BMessage* message)
void MenuWindow::DeleteMenu(BMessage* message)
void MenuWindow::TestMenu(BMessage* message)
void MenuWindow::UserMenu(BMessage* message)
void MenuWindow::ToggleUserMenus(BMessage* message)
void MenuWindow::ToggleTestIcons(BMessage* message)
bool MenuWindow::Valid(void) const
BMenu* MenuWindow::BuildFileMenu(void) const
void MenuWindow::ReplaceTestMenu(BMenuBar* pMenuBar, icon_size size)
MenuWindow::MenuWindow(const char* name)
class MenuWindow : public BWindow
MenuWindow(const char* name);