MarkDirty
MarkDirty(dirty);
MarkDirty(newDirtyRegion);
MarkDirty(newDirtyRegion, exposeRegion);
MarkDirty(newDirtyRegion);
MarkDirty(dirty);
MarkDirty(dirty);
MarkDirty(dirty);
MarkDirty(dirty);
MarkDirty(dirty);
MarkDirty(dirty);
MarkDirty(dirty);
void MarkDirty(BRegion& dirtyRegion, BRegion& exposeRegion);
void MarkDirty(BRegion& region)
{ return MarkDirty(region, region); }
fDesktop->MarkDirty(*dirty);
fDesktop->MarkDirty(regionOnScreen);
void MarkDirty(BRegion& regionOnScreen);
MarkDirty(&update);
MarkDirty(&window->VisibleRegion());
MarkDirty(&dirty);
MarkDirty(&newDirtyRegion);
MarkDirty(&newDirtyRegion);
MarkDirty(&dirty);
MarkDirty(&dirty);
MarkDirty(&dirty);
void MarkDirty(BRegion* region);
fDesktop->MarkDirty(&dirty);
fDesktop->MarkDirty(regionOnScreen);
fDrawingEngine->MarkDirty(&dirtyContentRegion);
void MarkDirty(BRegion* regionOnScreen);