Manipulator
Manipulator::HandleKeyUp(uint32 key, uint32 modifiers, Command** _command)
Manipulator::UpdateCursor()
Manipulator::TrackingBounds(BView* withinView)
Manipulator::AttachedToView(BView* view)
Manipulator::DetachedFromView(BView* view)
Manipulator::Manipulator(Observable* object)
Manipulator::~Manipulator()
Manipulator::Draw(BView* into, BRect updateRect)
Manipulator::MouseDown(BPoint where)
Manipulator::MouseMoved(BPoint where)
Manipulator::MouseUp()
Manipulator::MouseOver(BPoint where)
Manipulator::DoubleClicked(BPoint where)
Manipulator::ShowContextMenu(BPoint where)
Manipulator::MessageReceived(BMessage* message, Command** _command)
Manipulator::ModifiersChanged(uint32 modifiers)
Manipulator::HandleKeyDown(uint32 key, uint32 modifiers, Command** _command)
class Manipulator : public Observer {
Manipulator(Observable* object);
virtual ~Manipulator();
Manipulator* manipulator =
(Manipulator*)fManipulators.ItemAtFast(i);
Manipulator* manipulator =
(Manipulator*)fManipulators.ItemAtFast(i);
Manipulator* manipulator =
(Manipulator*)fManipulators.ItemAtFast(i);
Manipulator* manipulator =
(Manipulator*)fManipulators.ItemAtFast(i);
Manipulator* manipulator =
(Manipulator*)fManipulators.ItemAtFast(i);
MultipleManipulatorState::AddManipulator(Manipulator* manipulator)
Manipulator*
Manipulator* manipulator = (Manipulator*)fManipulators.RemoveItem(index);
Manipulator* m = (Manipulator*)fManipulators.ItemAtFast(i);
Manipulator*
return (Manipulator*)fManipulators.ItemAt(index);
Manipulator*
return (Manipulator*)fManipulators.ItemAtFast(index);
Manipulator* manipulator =
(Manipulator*)fManipulators.ItemAtFast(i);
Manipulator* manipulator =
(Manipulator*)fManipulators.ItemAtFast(i);
Manipulator* manipulator =
(Manipulator*)fManipulators.ItemAtFast(i);
class Manipulator;
bool AddManipulator(Manipulator* manipulator);
Manipulator* RemoveManipulator(int32 index);
Manipulator* ManipulatorAt(int32 index) const;
Manipulator* ManipulatorAtFast(int32 index) const;
Manipulator* fCurrentManipulator;
Manipulator* fPreviousManipulator;
: Manipulator(NULL),
class PathManipulator : public Manipulator,
Manipulator(NULL),
class PerspectiveBox : public Manipulator {
Manipulator(NULL),
public Manipulator {