MSG_MESSAGE_RECEIVED
context.WaitForMessage(team1, MSG_MESSAGE_RECEIVED);
context.WaitForMessage(team2, MSG_MESSAGE_RECEIVED);
context.WaitForMessage(team3, MSG_MESSAGE_RECEIVED);
context.WaitForMessage(team4, MSG_MESSAGE_RECEIVED);
context.WaitForMessage(team1, MSG_MESSAGE_RECEIVED);
context.WaitForMessage(team2, MSG_MESSAGE_RECEIVED);
context.WaitForMessage(team3, MSG_MESSAGE_RECEIVED);
context.WaitForMessage(team4, MSG_MESSAGE_RECEIVED);
context.WaitForMessage(team1, MSG_MESSAGE_RECEIVED);
context.WaitForMessage(team2, MSG_MESSAGE_RECEIVED);
context.WaitForMessage(team3, MSG_MESSAGE_RECEIVED);
context.WaitForMessage(team4, MSG_MESSAGE_RECEIVED);
case MSG_MESSAGE_RECEIVED:
bool result = (message && message->what == MSG_MESSAGE_RECEIVED);
CHK(context.WaitForMessage(team, MSG_MESSAGE_RECEIVED, false,
CHK(container->what == MSG_MESSAGE_RECEIVED);
BMessage message(MSG_MESSAGE_RECEIVED);
BMessage message(MSG_MESSAGE_RECEIVED);
BMessage message(MSG_MESSAGE_RECEIVED);