MIN_WIDTH
BWindow(BRect(leftTop.x, leftTop.y, leftTop.x + MIN_WIDTH - 1,
.SetExplicitMinSize(BSize(MIN_WIDTH, B_SIZE_UNSET));
width = MIN_WIDTH;
if (sNoVideoWidth == MIN_WIDTH)
} else if (sNoVideoWidth > MIN_WIDTH) {
int MainWin::sNoVideoWidth = MIN_WIDTH;
BWindow(BRect(XPOS, YPOS, XPOS + MIN_WIDTH, YPOS + MIN_HEIGHT),
CalcSizes(MIN_WIDTH, MIN_HEIGHT);
CalcSizes(MIN_WIDTH, MIN_HEIGHT);
CalcSizes(MIN_WIDTH, fDeployedHeight);
CalcSizes(MIN_WIDTH, MIN_HEIGHT);
static const float MIN_WIDTH = 400.0f;