MENU_STATE_CLOSED
fState(MENU_STATE_CLOSED),
while (fState != MENU_STATE_CLOSED) {
if (submenuAction == MENU_STATE_CLOSED) {
fState = MENU_STATE_CLOSED;
if (fState != MENU_STATE_CLOSED) {
if (fState == MENU_STATE_CLOSED)
if (fState == MENU_STATE_CLOSED)
fState = MENU_STATE_CLOSED;
fState = MENU_STATE_CLOSED;
fState(MENU_STATE_CLOSED),
if (fState == MENU_STATE_TRACKING || fState == MENU_STATE_CLOSED)
fState(MENU_STATE_CLOSED),
fState = MENU_STATE_CLOSED;
Supermenu()->fState = MENU_STATE_CLOSED;
if (fSuper != NULL && fSuper->fState != MENU_STATE_CLOSED) {
if (bar != NULL && fState == MENU_STATE_CLOSED) {
if (fState == MENU_STATE_CLOSED
while (fState != MENU_STATE_CLOSED) {
if (localAction == MENU_STATE_CLOSED) {
fState = MENU_STATE_CLOSED;
fState = MENU_STATE_CLOSED;
if (fState != MENU_STATE_CLOSED) {
fState = MENU_STATE_CLOSED;
fState = MENU_STATE_CLOSED;
if (menuPrivate.State() != MENU_STATE_CLOSED) {