MAX_CHANNELS
for(int c = 0; c < MAX_CHANNELS; c++)
float fWDataVector[MAX_CHANNELS][EQ_BANDS][2];
float fGainVector[MAX_CHANNELS][EQ_BANDS];
fDescription.request_channel_count = MAX_CHANNELS;
fPlayBuffers[i] = &fPlayBufferList[i * MAX_CHANNELS];
fRecordBuffers[i] = &fRecordBufferList[i * MAX_CHANNELS];
multi_channel_info fChannelInfo[MAX_CHANNELS];
buffer_desc fPlayBufferList[MAX_BUFFERS * MAX_CHANNELS];
buffer_desc fRecordBufferList[MAX_BUFFERS * MAX_CHANNELS];
const size_t MAX_CHANNELS = 2;
float channel[MAX_CHANNELS];
buffer_desc playBuffers[NUM_BUFFERS * MAX_CHANNELS];
buffer_desc recordBuffers[NUM_BUFFERS * MAX_CHANNELS];
playBufferDesc[i] = &playBuffers[i * MAX_CHANNELS];
recordBufferDesc[i] = &recordBuffers[i * MAX_CHANNELS];
sDescription.request_channel_count = MAX_CHANNELS;
static multi_channel_info sChannelInfo[MAX_CHANNELS];