MAX_BUFFERS
for (uint32 i = 0; i < MAX_BUFFERS; i++) {
fBufferList.request_playback_buffers = MAX_BUFFERS;
fBufferList.request_record_buffers = MAX_BUFFERS;
buffer_desc fPlayBufferList[MAX_BUFFERS * MAX_CHANNELS];
buffer_desc fRecordBufferList[MAX_BUFFERS * MAX_CHANNELS];
buffer_desc* fPlayBuffers[MAX_BUFFERS];
buffer_desc* fRecordBuffers[MAX_BUFFERS];