MATCH_OK
if (status == MATCH_OK)
if (status != MATCH_OK)
if (oldStatus != MATCH_OK) {
if (newStatus != MATCH_OK) {
} else if (newStatus != MATCH_OK) {
compare = matchString(fValue.String, (const char*)value) == MATCH_OK ? 0 : 1;
status = CompareTo(buffer, size) ? MATCH_OK : NO_MATCH;
status = MATCH_OK;
while (term != NULL && status == MATCH_OK) {
if (status == MATCH_OK) {
return !pattern[0] ? MATCH_OK : NO_MATCH;
return MATCH_OK;
if (status < B_OK || status == MATCH_OK)
return MATCH_OK;