LowUIColor
color_which LowUIColor(float* tint = NULL) const;
if (LowUIColor() == B_NO_COLOR)
SetHighUIColor(LowUIColor(), B_DARKEN_4_TINT);
fTextView->SetViewUIColor(fTextView->LowUIColor());
TextView()->SetViewUIColor(TextView()->LowUIColor());
&& LowUIColor(&tint) == B_CONTROL_BACKGROUND_COLOR && tint == B_NO_TINT
if (LowUIColor(&lowTint) != ViewUIColor(&viewTint) || viewTint != lowTint)
const color_which lowColor = fSuper->LowUIColor();
if (LowUIColor() == B_NO_COLOR)
&& LowUIColor(&tint) == B_DOCUMENT_BACKGROUND_COLOR
color_which which = view->LowUIColor(&tint);
ret = data->AddInt32("_uicolor", (int32)LowUIColor());
&& LowUIColor(&tint) == B_TOOL_TIP_BACKGROUND_COLOR && tint == B_NO_TINT
drawView->SetLowUIColor(poseView->LowUIColor());
&& LowUIColor(&tint) == B_DOCUMENT_BACKGROUND_COLOR
offscreenView->SetLowUIColor(LowUIColor());
offscreenView->SetLowUIColor(LowUIColor(), ReadOnlyTint(LowUIColor()));
offscreenView->SetLowUIColor(LowUIColor());
offscreenView->SetLowUIColor(LowUIColor(), ReadOnlyTint(LowUIColor()));
&& LowUIColor(&tint) == B_DOCUMENT_BACKGROUND_COLOR && tint == readOnlyTint
textView->SetLowUIColor(view->LowUIColor());
view->SetHighUIColor(view->LowUIColor(), B_DARKEN_1_TINT);
view->SetLowUIColor(view->LowUIColor());
view->SetLowUIColor(view->LowUIColor(), ReadOnlyTint(view->LowUIColor()));
fPreviewTextView->SetLowUIColor(LowUIColor());
color_which LowUIColor(float* tint) const;
color_which which = fCurrentView->CurrentState()->LowUIColor(&tint);
if (CurrentState()->LowUIColor(&tint) == which)