LookupThread
Model::ThreadSchedulingState* info = fState.LookupThread(event->thread);
Model::ThreadSchedulingState* thread = fState.LookupThread(
thread = fState.LookupThread(event->previous_thread);
Model::ThreadSchedulingState* thread = fState.LookupThread(
Model::ThreadSchedulingState* thread = fState.LookupThread(
inline ThreadSchedulingState* LookupThread(thread_id threadID) const;
ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread);
ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread);
ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread);
fState->LookupThread(request->scheduledEvent->thread)
ExtendedThreadSchedulingState* info = fState->LookupThread(event->thread);
= Model::SchedulingState::LookupThread(threadID);
= fState->LookupThread(thread->ID());
fState->LookupThread(event->thread)->AddEvent(header);
fState->LookupThread(event->thread)->AddEvent(header);
fState->LookupThread(event->thread)->AddEvent(header);
fState->LookupThread(event->previous_thread)
fState->LookupThread(event->thread)->AddEvent(header);
fState->LookupThread(event->thread)->AddEvent(header);
= fState->LookupThread(thread->ID());
= fState->LookupThread(thread->ID());
ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread);
ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread);
thread = fState->LookupThread(event->previous_thread);