LockingThread
thread_id LockingThread() const;
thread_id LockingThread() const;
thread_id LockingThread() const;
thread_id LockingThread(void) const
if (!sLock.IsLocked() || sLock.LockingThread() != find_thread(NULL)) {
if (!sLock.IsLocked() || sLock.LockingThread() != find_thread(NULL)) {
CPPUNIT_ASSERT(fLooper->LockingThread() == find_thread(NULL));
CPPUNIT_ASSERT(fLooper->LockingThread() != find_thread(NULL));
CPPUNIT_ASSERT(fLocker->LockingThread() == find_thread(NULL));
CPPUNIT_ASSERT(fLocker->LockingThread() == find_thread(NULL));
CPPUNIT_ASSERT(fLocker->LockingThread() != find_thread(NULL));
CPPUNIT_ASSERT(fLocker->LockingThread() == find_thread(NULL));
CPPUNIT_ASSERT(fLocker->LockingThread() != find_thread(NULL));