LockTarget
bool LockTarget() const;
if (!target || !messenger.LockTarget())
if (!msgr.LockTarget()) {
if (!msgr.LockTarget()) {
if (!msgr.LockTarget()) {
if (fTeamWindowMessenger && fTeamWindowMessenger->LockTarget())
if (messenger.IsValid() && messenger.LockTarget()) {
hasLock = messenger.LockTarget();
hasLock = messenger.LockTarget();
CHK(messenger.LockTarget() == true);
CHK(messenger.LockTarget() == true);
CHK(messenger.LockTarget() == true);
CHK(messenger.LockTarget() == false);
CHK(messenger.LockTarget() == false);
CHK(messenger.LockTarget() == false);
CHK(messenger.LockTarget() == true);