LockForCyclic
virtual lock_status LockForCyclic(void** _basePtr, size_t* _size);
if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize)
if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize)
if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize)