LoadResource
const void* LoadResource(type_code type, int32 id,
const void* LoadResource(type_code type, const char* name,
p = (char *)res.LoadResource('MICN', ACTIVE_ICON, &bmsz);
p = (char *)res.LoadResource('MICN', INACTIVE_ICON, &bmsz);
if ((picH = rsrcs.LoadResource('PICT', loop + 4, &len))) {
if ((picH = rsrcs.LoadResource(B_MINI_ICON_TYPE, "center", &len))) {
if ((picH = rsrcs.LoadResource('PICT', 13, &len))) {
item = LoadResource(type, id, 0, &list);
item = LoadResource(type, -1, name, &list);
data = resource->LoadResource(type, id, &size);
data = resource->LoadResource(type, name, &size);
TypeItem* LoadResource(type_code type, int32 id, const char* name,
= resources.LoadResource(B_VECTOR_ICON_TYPE, iconName,
data = (const uint8_t*)res->LoadResource('VICN', "Desktop", &size);
data = (const uint8_t*)res->LoadResource('VICN', "Installer", &size);
data = (const uint8_t*)res->LoadResource('VICN', "Language", &size);
data = (const uint8_t*)res->LoadResource('VICN', "Keymap", &size);
= (int32*)res->LoadResource(B_RAW_TYPE, "points", &size);
= (int32*)res->LoadResource(B_RAW_TYPE, "triangles", &size);
const void* data = res.LoadResource(B_RAW_TYPE, resourceName, &size);
data = resources.LoadResource(B_VECTOR_ICON_TYPE, resourceID, &dataSize);
const void* data = res->LoadResource(B_VECTOR_ICON_TYPE, id, &size);
const void* iconData = resources->LoadResource('VICN', "PlaylistIcon",
data = resources.LoadResource(B_VECTOR_ICON_TYPE,
const void* resourceData = resources.LoadResource(
char *data = (char *)res.LoadResource(fType, fID, &fLength);
fTable = (_XColorEntry*)res->LoadResource(B_RAW_TYPE, "XColorsTable", &size);
const void* data = resources.LoadResource(B_VECTOR_ICON_TYPE, name, &size);
ResourcesPntr->LoadResource ('CURS', "Busy Cursor", &ResourceSize)) != NULL
resourceData = resources.LoadResource(B_RAW_TYPE, 666, &resourceSize);
data = res.LoadResource(type, id, NULL);
const void *data = resources.LoadResource(type, id, &size);
const void *data = resources.LoadResource(type, id, &size);
resourceData = fResources->LoadResource(type, name, &bytesRead);
const void* infoData = resources.LoadResource(B_MESSAGE_TYPE,
const void *buf = rsrc.LoadResource('CADA', fLanguageName, &sz);
const void* buffer = resources->LoadResource(B_VECTOR_ICON_TYPE,
const void* buffer = resources->LoadResource(B_VECTOR_ICON_TYPE,
const void *bits = res->LoadResource(type_code, name, &length);
const void* data = resources.LoadResource(B_VECTOR_ICON_TYPE, resourceID,
resourceData = fResources->LoadResource(type, name, &bytesRead);
= fResources->LoadResource(RESOURCE_TYPE, id, &length);
const void* data = LoadResource(type, id, &size);
const void *data = LoadResource(type, name, &size);
return const_cast<BResources*>(&fResources)->LoadResource(type, id,
return const_cast<BResources*>(&fResources)->LoadResource(type, name,
data = LoadResource(B_VECTOR_ICON_TYPE, id, &length);
data = LoadResource(size == B_MINI_ICON ? 'MICN' : 'ICON', id, &length);
const void* data = LoadResource(B_VECTOR_ICON_TYPE, id, &length);
const void* data = LoadResource(type, id, &len);
const void* LoadResource(type_code type, int32 id,
const void* LoadResource(type_code type, const char* name,
char* shortcut = (char*)resources.LoadResource(B_STRING_TYPE,
data = GetTrackerResources()->LoadResource(B_VECTOR_ICON_TYPE, R_DeskIcon, &size);
data = GetTrackerResources()->LoadResource('ICON', R_DeskIcon, &size);
data = GetTrackerResources()->LoadResource('MICN', R_DeskIcon, &size);
const void* data = GetTrackerResources()->LoadResource(B_VECTOR_ICON_TYPE, id, &size);
data = GetTrackerResources()->LoadResource('ICON', id, &size);
data = GetTrackerResources()->LoadResource('MICN', id, &size);
const void *kpRawData = pResources->LoadResource(type, id, &bitmapSize);
const void *kpRawData = pResources->LoadResource(type, kName, &bitmapSize);
rawIcon = (const uint8*)resources.LoadResource(B_VECTOR_ICON_TYPE,
rawIcon = (const uint8*)resources.LoadResource(B_LARGE_ICON_TYPE,
data = resources->LoadResource('VICN', "icon heap", &size);
data = resources->LoadResource(B_LARGE_ICON_TYPE, "icon heap",
mouse = (const uint8*)resources->LoadResource(
touchpad = (const uint8*)resources->LoadResource(
keyboard = (const uint8*)resources->LoadResource(
const void* bits = resources->LoadResource(B_COLOR_8_BIT_TYPE, id, &size);
interfaceHVIF = (const uint8*)resources->LoadResource(
interfaceHVIF = (const uint8*)resources->LoadResource(
interfaceHVIF = (const uint8*)resources->LoadResource(
offlineHVIF = (const uint8*)resources->LoadResource(
pendingHVIF = (const uint8*)resources->LoadResource(
onlineHVIF = (const uint8*)resources->LoadResource(
const void* data = resources->LoadResource(B_VECTOR_ICON_TYPE,
const void* data = resources.LoadResource(B_VECTOR_ICON_TYPE,
const uint8* iconData = (const uint8*)resources.LoadResource('VICN', 2,
data = resources.LoadResource(B_VECTOR_ICON_TYPE,
const uint8* data = (const uint8*)resources.LoadResource(
const void *bits = res->LoadResource('VICN', picture, &length);
||((res_addr = res.LoadResource('ARCV',resName,&res_size)) == NULL)
const void *resourceData = resources.LoadResource(type, name, &size);
const void *resourceData = resources.LoadResource(type, name, &size);
const void *data = resources.LoadResource(info.type, info.id, &length);
const void *data = resources.LoadResource(info.type, info.id, &size);
const void *data = resources.LoadResource(info.type, info.id,
const void *data = resources.LoadResource(type, id, &length);
data = resources.LoadResource(type, id, &length);
data = resources.LoadResource(type, id, &length);
data = resources.LoadResource(type, id, &length);
data = resources.LoadResource(type, id, &length);
= resources.LoadResource(info.type, info.id, &length1);
= resources.LoadResource(info.type, info.name, &length2);
= resources.LoadResource(info.type, info.id, &length1);
= resources.LoadResource(info.type, info.name, &length2);
= resources.LoadResource(info.type, info.id, &length1);
= resources.LoadResource(info.type, info.name, &length2);
= resources.LoadResource(info.type, info.id, NULL);
= resources.LoadResource(info.type, info.name, NULL);
const void* data = resources.LoadResource(B_MESSAGE_TYPE, resourceID,